Here's a small collection of hard surface and organic models. All work was complete in AutoDesk Maya.
Modeling
My Bust
This is an organic bust that I created in Autodesk Maya. I spent some time to get just the right edgeflow. You can see that there is a good form and the topology will work well for animation. I also created quite a few blend shapes which can be seen further down the page in action.
This is a hard surface model
I modeled this chair in all seperate piece so that I can make iterations and possibly reuse parts of the chair in other models to increase my workflow.
Hard surface desk model
Here is a turn around for a desk I modeled all the parts separate in order to reuse the parts in the future and increase my workflow/speed.
Blend shapes.
As promised here are some custom blend shapes; they were created using clusters and then applied to a control for this bust model.
Here we have your every day, average, desk clock.
Desk Clock.
Hoverboard concept
This is a concept model, I did the modeling, lighting, and rendering.
Additional modeling examples
This PDF contains several hard surface models as well as a female organic character she is nude so please be aware of that.